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Plane-based geometric algebra

Adapted from Wikipedia · Adventurer experience

A beautiful view of stars in the night sky, showing how the Milky Way stretches across the heavens like a hazy stripe of stars.

Plane-based geometric algebra is a special way of using math to describe and solve problems about planes, lines, and points in three-dimensional space. It helps us understand how these shapes and positions relate to each other.

This math comes from something called Clifford algebra. It was first developed to help with robotics, but it is now used in many areas like machine learning, computer graphics, and the study of how objects move and change position.

In plane-based geometric algebra, the basic building blocks are called planar reflections. Using these, we can create all kinds of shapes and movements. This method brings together many different math tools used in engineering.

One big advantage is that it makes it easier to keep straight which math ideas are which, especially when dealing with rotations and points.

Instead of using the usual cross product method, plane-based geometric algebra uses different notations to clearly tell them apart. This helps avoid confusion and makes advanced engineering problems easier to solve.

Clifford algebra, rigid transformations, intersections, projections, spin groups, robotics, rigid body dynamics, computer science, computer graphics, projective, algebra of physical space, axis–angle representation, dual quaternion, plücker representation of lines, point normal representation of planes, homogeneous representation, screw, twist and wrench, cross product, Gibbs vectors, pseudovectors, contravariant vectors

Elements of 3D Plane-based GA, which includes planes, lines, and points. All elements are constructed from reflections in planes. Lines are a special case of rotations.

Mathematical construction

Plane-based geometric algebra starts with simple planes and builds more complex shapes from them. It uses three main planes: the x=0 plane, the y=0 plane, and the z=0 plane. By adding these planes together in different ways, you can describe other planes and where they are in space.

In Plane-based GA, grade-1 elements are planes and can be used to perform planar reflections; grade-2 elements are lines and can be used to perform "line reflections"; grade-3 elements are points and can be used to perform "point reflections". Rotations and translations are constructed out of these elements; line reflections in particular are the same things as 180-degree rotations.

One key idea in this algebra is the "geometric product," which combines two planes or changes. For example, combining a flip in the x=0 plane with a 180-degree turn around the x-axis results in a point reflection at the start point. This helps solve problems about the positions and movements of points, lines, and planes in three-dimensional space.

The algebra also includes special planes, like the "plane at infinity," which helps describe things that seem far away or go on forever, such as the horizon or parallel lines meeting at a distance. basis identity function plane at infinity vanishing points milky way horizon line rotations quaternions dual numbers PlĂĽcker

Practical usage

The orange objects here are projected onto the green objects to get the dark grey objects, all using the unified projection formula ( A â‹… B ) B ~ {\displaystyle (A\cdot B){\tilde {B}}} . Since PGA includes points, lines, and planes, this involves projection of planes onto points, points onto planes, lines onto planes, etc.

Plane-based geometric algebra helps us solve real-world problems with points, lines, and planes in three-dimensional space. It uses a special method called the geometric product to do useful things. For example, we can find where two objects might cross paths by using the highest part of their geometric product. We can also find the opposite of a movement, like undoing a turn, by flipping certain parts of the movement.

This method also helps us measure angles between objects and move objects in new ways. By using these tools, scientists and engineers can solve tough problems in areas like robotics, helping them plan movements and understand how parts fit together in space.

Interpretation as algebra of reflections

The algebra of all distance-preserving transformations in 3D is called the Euclidean Group, E(3). According to the Cartan–Dieudonné theorem, any element of it, which includes rotations and translations, can be written as a series of reflections in planes.

The center of the picture is a point that is performing a point reflection on the tetrahedron. In 3D plane-based GA, points 3-reflections. Algebraically this means they are grade-3 – but their geometric interpretation is very different from the usual geometric interpretation of a "trivector" as an "oriented volume element".

In plane-based geometric algebra, geometric objects can be thought of as transformations. Planes, points, and lines are all reflections. For example, planes are planar reflections, points are point reflections, and lines are line reflections, which in 3D are the same as 180-degree rotations. The identity transform is the unique object made from zero reflections. All these are elements of E(3). Some elements of E(3), such as rotations by angles other than 180 degrees, do not have a single specific geometric object to visualize them. However, they can always be represented as a linear combination of elements in plane-based geometric algebra. For instance, a slight rotation about an axis can be written as a geometric product of planar reflections intersecting at that line.

Rotations and translations preserve distances and handedness. They can be written as a composition of an even number of reflections. Rotations are reflections in two non-parallel planes, while translations are reflections in two parallel planes. Both are special cases of screw motions, which are rotations around a line followed by translations along that line. This group of transformations is called SE(3), and it can be represented using 4Ă—4 matrices or Dual Quaternions, which are called the even subalgebra of 3D euclidean (plane-based) geometric algebra.

Generalizations

Plane-based geometric algebra is related to a bigger idea called inversive geometry. Inversive geometry looks at shapes by using flips in circles and spheres. Reflections in planes are a type of flip, so plane-based geometric algebra is a special part of inversive geometry.

This bigger area often uses a system called Conformal Geometric Algebra. This system can show spheres, circles, and changes that keep angles the same.

Plane-based geometric algebra is also used in an even bigger system called Projective Geometric Algebra (PGA). PGA has a special rule that helps find links between points, lines, and planes. This makes PGA helpful for solving real-world problems in 3D space.

Images

Animation showing how two reflections can create a rotation or translation in 3D space using geometric planes and cubes.
An animated math concept showing how reflections combine to create simpler transformations.

Related articles

This article is a child-friendly adaptation of the Wikipedia article on Plane-based geometric algebra, available under CC BY-SA 4.0.

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