Video game console
Adapted from Wikipedia · Discoverer experience
A video game console is an electronic device that outputs a video signal or image to display a video game that can typically be played with a game controller. These come in two main types: home consoles, which connect to a television and use a separate controller, and handheld consoles, which have a built-in screen and controls for playing anywhere. Some newer consoles are hybrids, mixing features of both home and handheld designs.
Video game consoles are special kinds of home computers made just for playing games. They are built to be easy and affordable for everyone, often using simple ways to load games like game cartridges. This simplicity helps make games easier to start, but it also means each console usually works only with games made for that brand. Over time, consoles have become more like regular computers, letting game makers release titles on many different systems.
Consoles are sold in groups called "generations," usually every five to seven years, with each generation having similar technology. Companies often sell consoles for very low prices, sometimes even losing money on the console itself, and then earn profits when people buy games. This way, they encourage people to upgrade to the next generation of consoles. Today, the biggest companies in this market are Sony with their PlayStation brand, Microsoft with their Xbox brand, and Nintendo with the Switch 2 and Switch consoles. In the past, other companies like Sega, Atari, and Coleco also made consoles, but they are no longer leaders in the industry.
History
Main articles: History of video game consoles and Home video game console generations
The first video game consoles appeared in the early 1970s. Ralph H. Baer came up with the idea of playing simple games on a TV screen in 1966, which led to the Magnavox Odyssey in 1972. Later, Nolan Bushnell, Ted Dabney, and Allan Alcorn at Atari, Inc. created the popular arcade game Pong, and then made a home version in 1975. Early consoles could only play a few games built directly into them.
Handheld consoles began when small electronic games got better, moving from simple lights to screens that looked more like TV. Early examples were the Microvision in 1979 and Game & Watch in 1980, but the Game Boy in 1989 made handheld gaming really popular. Over time, both home and handheld consoles have grown much more advanced with better technology, such as 3D graphics, internet connections, and new ways to play games.
Form factor
A home video game console, like the Microsoft Xbox 360, connects to a television or monitor and needs to stay in one place, usually at home. You play games using separate controllers that connect by wire or wireless. Early examples include the Atari 2600, the Nintendo Entertainment System, and the Sega Genesis.
Handheld consoles, like the Sony PlayStation Portable (PSP), have their own screen and controls built-in, so you can play them anywhere. The Nintendo Switch is a hybrid console that can work as both a handheld and a home console. When docked, it connects to a TV, and its Joy-Con controllers can be used separately.
Functionality
Most video game consoles let players switch between different games. Traditionally, this was done by changing a physical game cartridge or game card or using optical media. Now, many people download games through digital distribution and store them on the console.
Some consoles are called dedicated consoles, where the games are built directly into the hardware and cannot be changed by the user. These consoles were common in the early days of gaming, like the Magnavox Odyssey and the home console version of Pong. Later, consoles began using game cartridges and optical media instead.
Components
Early video game consoles were built with simple parts like special chips that could do certain tasks. For example, Pong used basic chips to track the ball’s position and show it on the screen. As technology improved, consoles got better at handling more complex games.
Today’s consoles are like small computers. They have parts such as a main brain (CPU), a graphics processor (GPU), and memory to run games smoothly. Some consoles also come with extra features like storage space to save games and connect to the Internet for online play. Controllers have changed too, from simple paddles to modern gamepads with lots of buttons and joysticks.
Game development
Creating games for video game consoles is much like making games for computers, but there are some important differences. Console developers often use special kits provided by the console maker to test their games more easily. In the early days, a single person could make a game quickly because the games were simple. Today, big games need teams of hundreds of people and take a long time to make.
Unlike PC games, console games must work on the same type of hardware from start to finish. This means developers need to plan carefully, especially as consoles get older. For example, early games for the MegaDrive were designed to use the console’s special abilities, like fast scrolling, which helped create famous games like Sonic the Hedgehog.
Console development kits
Main article: Game development kit
Console makers often give special development kits to game creators before the console is released. These kits help developers test and fix their games. These kits used to be very expensive and kept secret, but newer consoles sometimes let developers use regular consoles for making games after paying a fee.
Licensing
Most console makers require developers to pay fees based on how many games they sell. This helps fund the console company and ensures games meet certain standards. For example, Nintendo used special chips to control which games could be played on its systems. Today, console makers still review games to make sure they are suitable before allowing them to be sold. Smaller developers can also create games for consoles through special programs that cost less.
Emulation and backward compatibility
Video game consoles have limited lifespans, but people often want to keep playing older games. To help with this, programmers have created emulators. These are special programs that mimic the workings of older consoles, allowing people to play old games on newer computers or consoles. While making emulators is legal, there are still questions about the legal rules for copying game data.
To support older games, some console makers have added backward compatibility to their new consoles. This means a newer console can play games made for an older model. For example, the PlayStation 2 could play original PlayStation games. Many consoles since then have offered ways to play older games, either directly, through services like Nintendo's Virtual Console, or using cloud gaming services such as PlayStation Now.
Market
Consoles come in different versions and packages. Usually, a console includes the main unit, one controller, and often a game pre-packed with it. Companies may offer extra controllers or special designs linked to popular games. These special editions can be a big draw for fans.
Over time, console makers have released updated versions of the same console. Sometimes these updates are small changes to make production easier or cheaper. Other times, they create different models within the same family, like higher-performance versions or more budget-friendly options. For example, the Xbox One had several versions, including a more powerful model and a digital-only version without a disc drive. These changes can affect how games perform on each version.
| Console release prices (in U.S. Dollars) and total sales | ||||
|---|---|---|---|---|
| Console | Release year (U.S.) | Introductory price (U.S.) | Global Sales (Units) | |
| Originally | 2020 inflation | |||
| First generation | ||||
| Magnavox Odyssey | 1972 | $100 | $553 | 350,000 |
| Second generation | ||||
| Atari 2600 | 1977 | $200 | $882 | 30,000,000 |
| Intellivision | 1979 | $300 | $996 | 3,000,000 |
| Atari 5200 | 1982 | $270 | $740 | 1,400,000 |
| Colecovision | 1982 | $175 | $480 | 2,000,000 |
| Third generation | ||||
| NES | 1985 | $200 | $490 | 61,900,000 |
| Atari 7800 | 1986 | $150 | $380 | 3,770,000 |
| Master System | 1986 | $200 | $470 | 13,000,000 |
| Fourth generation | ||||
| Game Boy | 1989 | $110 | $234 | 64,400,000 |
| TurboGrafx-16 | 1989 | $200 | $426 | 5,800,000 |
| Genesis | 1989 | $190 | $405 | 30,750,000 |
| SNES | 1991 | $200 | $384 | 49,100,000 |
| CD-I | 1991 | $400 | $768 | 1,000,000 |
| Neo Geo | 1991 | $650 | $1248 | 980,000 |
| Sega CD | 1992 | $300 | $561 | 2,240,000 |
| Fifth generation | ||||
| Atari Jaguar | 1993 | $250 | $453 | 250,000 |
| 3DO | 1993 | $700 | $1267 | 2,000,000 |
| 32X | 1994 | $160 | $282 | 665,000 |
| PlayStation | 1995 | $300 | $516 | 102,490,000 |
| Sega Saturn | 1995 | $400 | $688 | 9,260,000 |
| Nintendo 64 | 1996 | $200 | $334 | 32,390,000 |
| Game Boy Color | 1998 | 49,300,000 | ||
| Sixth generation | ||||
| Dreamcast | 1999 | $200 | $314 | 9,130,000 |
| PlayStation 2 | 2000 | $300 | $459 | 155,000,000 |
| GameCube | 2001 | $200 | $294 | 21,740,000 |
| Xbox | 2001 | $300 | $441 | 24,000,000 |
| Game Boy Advance | 2001 | $100 | $147 | 118,690,000 |
| N-Gage | 2003 | $300 | $416 | 3,000,000 |
| Seventh generation | ||||
| Nintendo DS | 2004 | $200 | $278 | 154,020,000 |
| PlayStation Portable | 2004 | $250 | $348 | 82,000,000 |
| Xbox 360 | 2005 | $400 | $540 | 84,700,000 |
| PlayStation 3 | 2006 | $500 | $680 | 87,400,000 |
| Wii | 2006 | $250 | $326 | 101,630,000 |
| Eighth generation | ||||
| Wii U | 2012 | $350 | $399 | 13,560,000 |
| Nintendo 3DS | 2011 | $250 | $293 | 75,280,000 |
| PlayStation Vita | 2012 | $250 | $293 | 15,900,000 |
| PlayStation 4 | 2013 | $400 | $448 | 117,200,000 |
| Xbox One | 2013 | $500 | $560 | 51,000,000 (Estimate) |
| Nintendo Switch | 2017 | $300 | $318 | 154,010,000 |
| Current | ||||
| PlayStation 5 | 2020 | $400 / $500 | $400 / $500 | 50,000,000 |
| Xbox Series X/S | 2020 | $300 / $500 | $300 / $500 | 18,000,000 (Estimate) |
| Nintendo Switch 2 | 2025 | $499 / $600 | $499/ $600 | 10,360,000 |
| Handheld units are shown in blue. Based on pricing of base model at launch within the United States Based on the Bureau of Labor Statistics Consumer Price Index Still in production Microsoft does not report exact sales for its consoles since the Xbox One, and sales are based industry estimates. | ||||
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